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Designer · Developer · Builder

Making things that look right and feel earned.

I work at the intersection of design and code, building interfaces, interactive experiments, and digital worlds from scratch. Based in the Netherlands.

currently building mvxworld.art · shipping Weekplanner · thinking about worlds
The practice

Interface design, creative coding, and world-building as one gesture.

Design and development are not separate steps. The best work happens when both inform each other from the start.

Builder. Designer. Experimenter.

I work between visual design and front-end development. Most of my best projects live at the boundary between both.

Based in the Netherlands. I design visual systems in Adobe XD, build interactive web experiences with Three.js and WebGL, ship full-stack apps, and automate tools when something needs to exist and doesn't. I also run a separate creative world at mvxworld.art.

Netherlands
Design + code, not one or the other
Currently building mvxworld.art
Available for projects
01

Interfaces

Visual systems, layouts, and UI designed in Adobe XD, then built close to the browser.

02

Interactive Experiences

WebGL, Three.js, audio-reactive interfaces, and creative coding experiments.

03

Products and Tools

Full-stack apps, mobile prototypes, bots, and automation. From idea to deployed.

First principles over templates.
Design and code inform each other.
Originality is the point.

How I work
with clients

Every project follows the same path from first conversation to deployed result. No handoffs, no gaps.

01

Discovery

We start with a conversation about your goals, audience, and constraints. I ask questions until the brief is clear. No assumptions.

Brief Goals Constraints
02

Design

Visual systems, layouts, and interactions designed in Adobe XD. You see the direction before any code is written. Iteration until it's right.

Adobe XD Prototyping Feedback
03

Build

Design becomes code. I build in the browser with the same tools I design with. No handoff gap. Weekly updates on progress.

Development Testing Updates
04

Ship

Deployed, tested, and live. I handle the technical setup and make sure everything works across devices. Post-launch support included.

Deployment Testing Support
Typical projects run 2-6 weeks.
Weekly progress updates.
One point of contact throughout.

How I work
and what I build

I move across design and development depending on what the work needs. Most of my best projects live at the boundary between both.

01

Interface Design

Visual systems, UI components, typography hierarchy, and responsive layouts. Designed in Adobe XD, built close to the browser.

Adobe XD UI Systems Prototyping Design Tokens
02

Creative Coding

Interactive web experiences, WebGL, generative visuals, audio-reactive interfaces. The space where code becomes a design medium.

Three.js WebGL Canvas API React
03

Brand and Identity

Visual identity systems, campaign design, exhibition concepts, motion. Making a brand consistent and intentional across every format.

Identity Systems Print Motion Social Campaigns
04

Build and Automate

Full-stack apps, mobile prototypes, bots, and tools. When something should exist and doesn't, I build it. Shipping counts as much as designing.

Next.js TypeScript Python React Native
Stack

The usual tools

Adobe XD/ Creative Cloud/ HTML & CSS/ JavaScript/ TypeScript/ React/ Next.js/ Three.js/ Node.js/ Python/ Supabase/ Vercel/ Git/ Adobe XD/ Creative Cloud/ HTML & CSS/ JavaScript/ TypeScript/ React/ Next.js/ Three.js/ Node.js/

Things I've built
that I'm proud of

A curated selection. What's left is the work that has a clear reason to be here.

Urban Unleashed immersive landing page

Immersive landing experience

Urban Unleashed

Concept

A landing page where the interface is the brand. Bold visuals, WebGL motion, and a strong first-screen composition.

Next.js Three.js WebGL Generative Art
Visit Site

Personal identity hub and living archive

mvxworld.art

Live

A personal universe built as a multi-page archive. Custom design system, transmissions engine, and six live rooms. All in vanilla HTML, CSS, and JS.

World-building Vanilla HTML/CSS Design System Identity
GitHub

Mobile party app, React Native

KAAR

New

A multi-touch party app. Everyone places a finger, the room locks in, a dramatic reveal picks the outcome. Built in Expo with a full theme system, haptics, and game logic from scratch.

React Native Expo TypeScript Product Design

Full-stack productivity app

WeekPlanner

Live

A structured week planner with hourly time blocks, assignees, thought threads, and real-time sync. Built with Next.js, TypeScript, and Supabase with automated cron sync and a PWA setup.

Still in active development

Next.js TypeScript Supabase PWA
GitHub

Automation and community tooling

Tainment+

Build

A Discord bot ecosystem with casino mechanics, fishing games, trivia, and leaderboards. Built in Python and Node.js. The kind of project you build because you want it to exist.

Python Node.js Discord API Automation

Have something interesting
you want to build?

Available for interface design, interactive web experiences, brand identities, and builds where design and code work together from the start.

Let's make something worth making

Send me the goal and context. If you have a project that needs both design and build, that's the kind of work I enjoy most.

Email

[email protected] Best for project inquiries

GitHub

@trijbs See the code behind the work

Instagram

@trijbsworld Process and visual work
Available for new projects

Start a conversation

Share the goal and context. I'll reply with how I'd approach it.

I reply within 48 hours.